New — Real-browser playtest on every build

The commerce platform for games.

Describe the game you want. Claude designs it, writes the code, playtests it in a real browser, and hands you a publish-ready URL. Ship web games in minutes, not months.

No credit card First build in ~3 min
yourgame.com / built with Conjure
Night Falls — a voxel survival game built on Conjure
Your prompt
“A first-person voxel world with mining, building, and auto-step.”
Live in browser
Built on Claude Sonnet + OpusReal-browser playtestingInstant CDN publishingPhaser • Three.js • Canvas
Gallery

Four prompts, four playable games.

Each of these started from a single sentence. Claude read it, picked the right engine, wrote the code, and playtested it in a real browser.

Three.js
Prompt

Voxel survival — chop wood by day, fight zombies at night.

Phaser 2D
Example prompt
A cozy top-down fishing game with day-night cycle and 12 unique fish to catch.
Prompt

A cozy top-down fishing game with day-night cycle and 12 unique fish to catch.

Phaser 2D
Example prompt
A 2D top-down space shooter — waves of enemies, score counter, boss every 10 waves.
Prompt

A 2D top-down space shooter — waves of enemies, score counter, boss every 10 waves.

Phaser 2D
Example prompt
A precision 2D platformer with one mechanic: teleport 3 blocks ahead once per jump.
Prompt

A precision 2D platformer with one mechanic: teleport 3 blocks ahead once per jump.

The Builder

One screen. Your game, Claude’s thinking, and the share URL.

Type a prompt, watch the pipeline run live, and land on a ready-to-share URL. Refine it anytime with a follow-up prompt.

conjure.app / builder / night-falls
What you get

Everything a studio needs. None of the engine.

One prompt → one game

No engine setup. Claude picks Phaser, Three.js, or canvas based on your description, then writes everything inline.

Real browser playtest

A headless Chromium plays your game for 15 seconds after every build. FPS, win state, console errors — all verified.

Publish in one click

Every build lands at /play/{id} on our CDN. Hit Publish, get a shareable URL. Point your own domain at it if you want.

Refine with a sentence

'Make the boss harder.' 'Add a score counter.' Claude remembers the last build and does a surgical edit, not a rewrite.

Analytics, not vanity

Plays, completion rate, session length. Players who bounce vs players who finish. Per-game revenue once you charge.

Game shell included

Start screen, pause menu, settings, high-score persistence, touch controls. The furniture real games need — built in.

Pricing

Credits, not seats. Pay for what you build.

1 credit ≈ 5,000 Claude tokens. A full build iteration averages ~50 credits. Start free — top up any time without a plan change.

Free
$0
50 credits / month
~1 full build. Public games only.

Try it — no card required

  • 50 credits on signup
  • 1 full build iteration
  • Play URL at /play/{id}
Start free
BuilderPopular
$29/mo
250 credits / month
~5 builds. Private games.

For studios shipping weekly

  • 250 credits every month
  • ~5 full build iterations
  • Private games + custom domain
  • Email support
Subscribe
Studio
$99/mo
1,000 credits / month
~20 builds. Priority queue.

For small teams

  • 1,000 credits every month
  • ~20 build iterations
  • Priority build queue
  • Team seats (soon)
Subscribe
Need more? Top-ups at $10 / 50 credits, $40 / 250 (20% bonus), $150 / 1,000 (33% bonus). Never expire.

Ship a game this afternoon.

Describe it once. Claude does design, build, playtest, polish, publish. You focus on what to make next.