The commerce platform for games.
Describe the game you want. Claude designs it, writes the code, playtests it in a real browser, and hands you a publish-ready URL. Ship web games in minutes, not months.
Four prompts, four playable games.
Each of these started from a single sentence. Claude read it, picked the right engine, wrote the code, and playtested it in a real browser.
“Voxel survival — chop wood by day, fight zombies at night.”
“A cozy top-down fishing game with day-night cycle and 12 unique fish to catch.”
“A 2D top-down space shooter — waves of enemies, score counter, boss every 10 waves.”
“A precision 2D platformer with one mechanic: teleport 3 blocks ahead once per jump.”
One screen. Your game, Claude’s thinking, and the share URL.
Type a prompt, watch the pipeline run live, and land on a ready-to-share URL. Refine it anytime with a follow-up prompt.
Everything a studio needs. None of the engine.
One prompt → one game
No engine setup. Claude picks Phaser, Three.js, or canvas based on your description, then writes everything inline.
Real browser playtest
A headless Chromium plays your game for 15 seconds after every build. FPS, win state, console errors — all verified.
Publish in one click
Every build lands at /play/{id} on our CDN. Hit Publish, get a shareable URL. Point your own domain at it if you want.
Refine with a sentence
'Make the boss harder.' 'Add a score counter.' Claude remembers the last build and does a surgical edit, not a rewrite.
Analytics, not vanity
Plays, completion rate, session length. Players who bounce vs players who finish. Per-game revenue once you charge.
Game shell included
Start screen, pause menu, settings, high-score persistence, touch controls. The furniture real games need — built in.
Credits, not seats. Pay for what you build.
1 credit ≈ 5,000 Claude tokens. A full build iteration averages ~50 credits. Start free — top up any time without a plan change.
Try it — no card required
- 50 credits on signup
- 1 full build iteration
- Play URL at /play/{id}
For studios shipping weekly
- 250 credits every month
- ~5 full build iterations
- Private games + custom domain
- Email support
For small teams
- 1,000 credits every month
- ~20 build iterations
- Priority build queue
- Team seats (soon)
Ship a game this afternoon.
Describe it once. Claude does design, build, playtest, polish, publish. You focus on what to make next.